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(Edited for correction) this determines if the weapon particle effects focus on one area of the target mesh, or on multiple areas on the target mesh. SynchronizedTargeting: Once again self explanatory. In Vanilla Sins Flak Frigates, and Titans have weapons flagged TRUE. In SoA 2 All Phaser's can fire at fighters, and every faction has a weapon type that can shoot down fighters. It determines if this weapon type can shoot down fighters, or not. While longer cool downs mean less DPS.ĬanFireAtFighter: Again is self explanatory. It also effects how much damage over time the weapon does. It is how long the weapon must cool down between shots. PreBuffCooldownTime: This is pretty self explanatory. Other entry's you will see for the weapon type is: The damage the weapon does is totally separate, and determined by the damage number in the bank. The number of nulls in that arc determine how many particle effects show, and where they fire from. It turns out the the Forward bank is exactly that. It was thought that if a ship had 4 nulls in the forward arc that each bank was a null. You can have as many nulls up to the weapon null limit as you want, but they have NO EFFECT on the weapons damage for that firing arc. (Edited for correction) It was previously thought that each weapon null distributed damage individually, but that information turned out to be FALSE! The weapon nulls are for cosmetic purposes only. Where all of the confusion begins is "how do these weapons distribute the damage".
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This is hardcoded, and we can't change that.
#Empire of sin weapons full#
They cover a full 180 degrees per arc (plus a full 180 degrees up, and down on the z axis). We all know that ships have Front, Back, Left, and Right firing arcs.
#Empire of sin weapons mod#
I will cover Damage first, and use the SoA 2 mod as an example. Nothing has changed AFAIK in any version of sins on how weapons work. AFAIK all weapons work the same way in OS, Entrenchment, Diplomacy, and Rebellion. If it has changed since Original Sins i don't know. However, Some of what i know has been confirmed by Dev's years ago. I am not going to claim that i know "everything". Perhaps even learn something new.įirst i will go over what "I" know about weapons. So we will go over again what we know about (or at least what I know about), and confirm, or dismiss what is true, and what is not. This subject was covered years ago in Original Sins topics, but all of the relevant topics seem to be lost in limbo. I would hope that Rebellion Dev's jump in to confirm, or deny any of this. Plus how Shield Mitigation, and Armor is "supposed to work". I am bringing this up, because there seems to be some MAJOR confusion on exactly how Weapons work in Sins, and how they do Damage, and how the Damage is calculated, and spread out.
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